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Jarheads Dev Diary: The Story So Far
On Christmas Eve 2014, I quietly launched the first alpha of Jarheads. It's been almost sixteen months in the making to this point, and the Alpha represents the very minimum of the complete Jarheads experience and is the first time I have been ready to make it publicly available. Now…
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Introducing Jarheads
Breathes deeply... Alright, I can do this. My last successful, full-size game release was Dysnomia, back in 2010. After that, I released another Xbox Live Indie Games title called Run! in early 2011. After taking a break in 2012, I realised that I wanted to improve as a developer and…